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Start with how Preview treats references

Preview handles saved assets and unsaved takes differently:
  • Unsaved canvas and scene references appear as Take pills.
  • Saved characters, locations, props, and assets appear by name.
  • Named saved assets can be called back with @.
This means saved assets are easier to reuse consistently than unnamed temporary takes.

Place reference pills carefully

If you use an image as a general reference, it usually works best to place that reference at the beginning or end of the prompt. If your wording says something like this image, place the reference pill close to those words so the model gets clearer context about what the phrase refers to.

Use natural language around saved assets

You can reference multiple assets in a single prompt, but results are usually stronger when the asset names fit naturally into the sentence instead of reading like disconnected labels.
Saved asset references inside the Preview prompt workflow.

Prefer stronger asset sources

For saved asset consistency:
  • Use character sheets or multi-angle source images when possible
  • Use clean props on blank backgrounds when possible
  • Use location references that show only the environment you want repeated

Use folders or individual assets deliberately

When you reference a saved character, location, or prop, you can reference an entire folder or a specific file.
  • Use an entire folder when you want broader variation around one saved concept.
  • Use a specific file when you want stronger consistency from one source image.

Upload useful files into the asset library

You can upload files from your desktop to the Assets folder, then reference them later by file name. This is useful when you want a reusable external reference that is not tied to a canvas take.
Save and name reusable references early. Prompting gets much easier when your most important characters, props, and locations are already in the library with clear names.