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Part of the canvas (see Canvas), the sequence timeline is your project’s shot list, shown across the top: each sequence is a row of ordered shots. Assign a file to a shot and it appears in that row at once, turning canvas work into project structure.
Click the small handle at the top of the canvas (Collapse timeline / Expand timeline) to close or reopen the timeline, or drag it to resize how much space the timeline takes.

When to use it

Use the timeline for fast, in-canvas structuring: ordering shots and assigning files as you generate. Move to Production for metadata, status tracking, or bulk planning.

Shotlists

A project can hold multiple Shotlists: each a complete, independent set of sequences and shots. Each canvas is linked to one of them: the picker at the start of the timeline (next to Play) shows which, and the timeline and Production follow that link.
  • Switch: pick a different Shotlist from the timeline’s picker. That relinks the canvas for everyone on it; viewers and commenters can’t relink, so their pick opens that Shotlist in Production instead.
  • Create: click New in the popover. Starts with one empty sequence and one empty shot.
  • Duplicate: from a Shotlist’s ⋯ menu. Copies the sequences, shots, and their assigned takes. (Duplicating a single sequence, below, copies structure only.)
  • Rename or Delete: same ⋯ menu. Delete the last one and the timeline shows No shotlist, with a New shotlist button to start fresh.
New projects start without a Shotlist; create your first from the timeline. New ones are named sequentially: Shotlist A, Shotlist B, and so on.

Add a sequence or shot

  • Add a sequence: click New sequence at the end of the timeline; this also creates its empty first shot.
  • Add a shot to an existing sequence: click the + at the end of that sequence’s bar, then choose Add shot or Add multiple shots.

Assign files to shots from the canvas

The timeline needn’t be open to assign a file: every canvas file has a Select for control floating above it.
  • Check the box on the file to assign or unassign it from the active shot.
  • Open Select for to search any project sequence; choose one to see its shots, then a shot to assign the file to.
  • Choose New sequence from that dropdown to create one with an empty first shot, then pick that shot to assign the file.
  • After choosing a sequence, choose New shot at the bottom of its shot list to create and assign one.
This is the fastest way to build out shots without scrolling the timeline for the right sequence.

Reorder and remove

  • Reorder shots: drag a shot to a new position in its sequence.
  • Remove a take from its shot: right-click the shot (or, with multiple takes, one in its hover popover) and choose Remove take. The take stays on canvas, just unassigned.
  • Delete a shot: right-click it and choose Delete shot. Takes become unassigned, not deleted; only the shot leaves the sequence.
  • Play from here: right-click a shot and choose Play to open the Player at that shot.
  • Find on canvas: right-click a shot (or a take in its popover) and choose Find on canvas to jump straight to that file, switching canvas or sequence if needed. Double-clicking a take in the popover does the same.
Shots can’t be dragged between sequences. Instead, assign a shot’s takes to a shot in the new sequence via Select for.

Manage a sequence

Right-click a sequence title to open sequence actions:
  • Play (opens the Player at this sequence)
  • Open in new tab
  • Expand / Collapse
  • Duplicate
  • Export sequence
  • Copy link
  • Collapse all / Expand all
  • Delete sequence
Renaming a sequence happens in Production: Reorder sequences in a sequence header’s ⋯ menu renames and reorders them inline.

Duplicate

Keeps the shot count but not existing media. The new sequence starts with empty shots.

Export

The same export as the Project menu’s Export shotlist, scoped to just this sequence: a ZIP with this sequence’s media and an FCPXML timeline for Final Cut Pro or DaVinci Resolve, with the same Alternates, Audio, Burn-in review video, and Frame rate settings.

Next: manage this structure in more detail

Continue to Production for metadata, status tracking, and bulk planning across the same sequences and shots.